Kahani Kala Ki

Services
Strategy Design
Game Design
Client
Khamir - Sugrishala
Location
The Design Village
Description
FOCUS: Engaging the students, aged 13-18 years, to learn through telling and direct experiences rather than mere presentation. The intervention addresses three key issues:
Lack of value perception towards crafts
Ineffective delivery of cultural knowledge
Difficulty processing information when shared in dense formats
APPROACH: A card game in which players collaborate to connect keywords about materials, tools, and techniques to expose stories behind crafts. This game rewards interpretation, cultural connection, and teamwork-skills that render knowledge discovery social, playful, and memorable.
CONCEPT: Craft knowledge becomes a story puzzle to interpret.
Students will begin to connect the dots between the different crafts of clay, leather, block printing, metalwork, weaving, dyeing, and start realizing the heritage, context, and labour underlying every art form.
The game grows with the students: in workshop learning, they develop new cards, expand the deck, and help create a shared knowledge ecosystem.
OUTCOME: A dynamic interaction system that:
Encourages curiosity, respect, and cultural sensitivity.
Encourages cooperative learning and deeper interpretation Adapts and expands with every new learner
Strengthens connections of craft communities with young audiences.
Through playful creation repeated, craft comes to be relevant and relatable, and hence valued. Understanding is here turned into empathy and awareness.
Info
Design artefacts/strategies that enable meaningful sharing, learning experiences and induction towards crafts of Khamir.





