Karoke Quest

Brief
Develop a playful interactive prototype involving children aged 3-14, based on the theme of Time Travel, in which creativity, collaboration, and accessible interaction blend together.
Services
Game Design
Experience Design
Cinekids Media Labs
Client
Location
Royal Academy of Arts, The Hague
Year
2025

FOCUS
How does sound + imagination drive collaborative gameplay for children?
APPROACH
Conducted workshops with children to test drawing-based character creation and group game mechanics
Studied behavioral responses to rhythm, storytelling, and teamwork.
Built a prototype with iterative feedback loops to refine interaction flow and improve accessibility.
CONCEPT
Help restore harmony to time in this musical adventure. Sing or play with sounds as players collect musical fragments through various eras, from pre-historic beats to futuristic tunes, and work together to create their own "Time Song" to return the cosmic rhythm and balance.
This narrative structure supports:
Creativity, Expression
Social interaction
Learning fundamentals of music (rhythm, melody, harmony)



OUTCOME
A functional playable prototype was showcased at Cinekid, where kids were actively: Sang, composed, researched, and shared together
Progressed through 3 time-travel chapters: Rhythmic Roots → Melodic Discovery → Harmonic Synthesis Confidence in self-expression built through sound The result is an engaging, educational hybrid of play and music, proof that imagination + interaction can fuel collaborative learning.



